Privately Held; Computer Games industry
August 2005 – Present (5 years 3 months)
ART DIRECTION:
• Graphic Teams Manager / Outsourcing (France & China) / Training and Recruitment (Internship and International Freelance Artists)
• Management Planning and Workflow for various projects (Define planning with budget, quality and schedule constraints)
• Creation of visual identities for different graphic styles 2D/3D (Cartoon, Realistic, Dark, Fantasy, Institutional ...)
• Lead Artist 2D/3D (Concept Art, Character Design, Environment Design, Architectural Design, Modeling and Texturing, Painter),
• Marketing (Corporate and Games )
PROJECT DETAILS:
2009/2010 - CAPTAIN MORGANE and the Golden Turtle (PS3/PC/WII/DS):
• Management Graphic Teams / Recruitment/ Planning and Workflow
• Creation of visual identities (Characters, Environments and GUI)
• Character Designer 2D , Environment Designer 2D (Background Artist), GUI ...
• Work closely with marketing team
2008/2009 - SO BLONDE back on the Island (PC/WII/DS):
• Management Graphic Teams / Recruitment/ Planning and Workflow
• Creation of visual identities (Characters, Environments and GUI)
• Character Designer 2D , Environment Designer 2D (Background Artist), GUI ...
• Work closely with marketing team
2008 Aout - 2009 Aout - GRAY MATTER - ©Jane Jensen (PC/XBOX 360):
• Management Graphic Teams / Recruitment/ Planning and Workflow
• Manage concept artists to a uniform style
• Work closely with marketing team
2008 mars-dec - LEA PASSION MEDECINE (Imagine Family Doctor) - ©Ubisoft (DS):
• Management Graphic Teams / Recruitment/ Planning and Workflow
• Creation of visual identities (Characters, Environments and GUI)
• Character Designer 2D , Environment Designer 2D (Background Artist), GUI ...
2007 – CITY LIFE (DS) - © Monté Cristo:
• Art consulting
2006/2009 - SCRABBLE 2007 and 2008 - ©Ubisoft (PC/WII/DS):
• Art consulting (2007/2008) and Background Artist 2D (2007)
2005/2007 - SO BLONDE (PC):
• Management Graphic Teams / Recruitment/ Planning and Workflow
• Creation of visual identities (Characters, Environments and GUI)
• Préprod (Research, Concept Art environments and characters)
• Character Designer 2D /3D, Environment Designer 2D and Integration (Background Artist), GUI ...
• Work closely with marketing team
…
Privately Held; Computer Games industry
January 2005 – August 2005 (8 months)
PANZER ELITE ACTION - Fields of Glory (PS2):
• Modeling and texturing (tanks, vehicles, vegetation, objects ...)
RACING GAME (PS2):
• Modeling and texturing race-tracks and racing cars
• GUI
Arts and Crafts industry
February 2003 – November 2004 (1 year 10 months)
Web and GraphicDesign:
• Website creation (code, design, referencement),
• Creation of visual identities,
Animated and Video:
• Ambiante film editing for Brasilian associations,
ArchitectDesign:
• Architectural concept plan for different industries buildings,
• Architectural photography,
GraphicDesign and Stylisme:
• Study of the concept of creating a clothing line,
• DressMaking
• Traditional Painting ...
Privately Held; Oil & Energy industry
January 2002 – January 2003 (1 year 1 month)
Web and GraphicDesign:
• Website creation, Webmastering and webdesign (code, design, referencement),
• Creation of visual identities,
• Marketing Corporate
Soft:
• Dreamweaver, Flash, Photoshop, Director